Miden Quest Online
Welcome to Miden Quest Online, an incremental browser-based rpg game where you can build kingdoms, craft items and explore a world.
Please note that this game requires a modern browser and the port 8080 unblocked to work.
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14043
Players online
376
Server status
ONLINE
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Last Update
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[November 20th 2018]
End of Halloween event
  • Treats are no longer dropping, event shop will be available through November 30th
  • Princess will continue to reward 30 minutes of double (boosted from 15 minutes) until the next content update
  • Tournaments relic reward increase is permanent, exp reward has reverted to 1k per event point. Tournament exp enchant will continue to give 10x the benefit
  • Shard chance upgrad to 1/40k (normally 1/50k) will continue until the next content update
  • Promotion has ended
Misc
  • The citizen boost from beacon should now function as an additive bonus to the gem boost
  • Potentially fixed an issue that would cause SP to reset when combining runes. Was unable to replicate the issue for testing purposes
  • Potentially fixed an issue that was causing recently built kingdom buildings from not saving through a server restart
  • A number of players were banned for abusing multiple accounts or other TOS violations
[October 30th 2018]
Halloween Event 2018
  • Similar to last year, during this halloween event you will earn treats every 75 actions to be used for Double (up to 40 minutes per player), items, special boosts and titles
  • There are 4 new titles: Troll, Zombie, Haunted and Cheshire Cat and all previous event titles are available at random
  • There is a new experience boost, also available from the CP shop. This is equal to +2000 relic exp. Note the visual element for this boost is currently bugged and will not show time added until the next minute ticks
  • There is also a visual glitch with the Perk Activation Reduction purchase where the cost doesn't update correctly, cost scaling is 250, 500, 750, 1000 but may lag by a click
  • Item Log Drop rate is boosted by 25%
  • Princess will reward 30 minutes of double (boosted from 15 minutes)
  • Tournaments will give between 10-20k relics for 1st place and tournament points give 10x the exp reward
  • Shard chance is upgraded to 1/40k (normally 1/50k)
  • Promotion: 1.5x Shards, 2x Double Time, 3x Gems. Each dollar spent will give 50 Tokens (Treats), 10 keys, 10 citizens, 5000 relics. All purchases over $20 will receive Autochallenge
  • Promotion, Event points and extra bonuses will run until November 13th, event shop will be available for an additional 2 weeks
Challenges
  • Kingdom Challenges now have a cooldown period of 11.5 hours to better facilitate running them twice a day
  • The new Experience boost has been added to the CP shop
  • 5 ranks of Perk Activation Reduction can now be purchased from the CP shop
Misc and Bug Fixes
  • Overseer will now save islands found during automated searches
  • Autochallenge has been permanently reduced in cost to 20 Shards
  • Captchas have again been reduced in frequency
  • Connections to the game should drop less often
[September 11th 2018]
Bug Fixes
  • The Captain perk will now tick down as intended
  • The perk page no longer incorrectly has Captain and Lucky timers swapped
  • Combat hp bars work correctly for both players and enemies
  • Fixed a bug with one of the background botcheck programs, hopefully getting us a step closer to dropping Captchas
  • Fixed a small exploit related to quests
Misc
  • All owned tiles under level 8 were set to level 8. Kingdoms that allow all tiles to fall back to level 0 may be deleted upon maintenance on a future update
  • Very slightly boosted the max quantity of items from the island Marketplace
  • By popular demand upgraded the last 2 tiers of the island Resource Imbuer to 300,000 and 350,000 res per minute, from 250,000 and 275,000 respectively
Promotion September 11th through September 18th
  • 1.5x Gems, 1.5x Double Time, for every dollar receive 1000 relics, 10 keys and 10 citizens
[September 4th 2018]
Key Changes
  • Base rarities, reward distribution and glevel scaling have been changed on all chest types both to limit the effect of very high glevels approaching 100% legendary rate and as an income buff for lower level players
  • Base drop rates: 39% Common, 30% Uncommon, 25% Rare, 5% Ultra-Rare, 1% Legendary -- (Old 50/25/20/4.5/0.5)
  • New Glevel adjusted chest chances up to Glevel 180,000 (At which point scaling freezes): 
    • Common reward: (39-(Glevel/2250))/(100-(GLevel/2250)) -- Old: (50-(Glevel/1500))/(100-(GLevel/1500))
    • Uncommon reward: 30/(100-GLevel/2250) -- Old: 25/(100-GLevel/1500)
    • Rare reward: 25/(100-GLevel/2250) -- Old: 20/(100-GLevel/1500)
    • Ultra-rare reward: 5/(100-GLevel/2250) -- Old: 4.5/(100-GLevel/1500)
    • Legendary reward: 1/(100-GLevel/2250) -- Old: 0.5/(100-GLevel/1500)
  • Relic rewards (Normal/Bronze/Silver/Gold):
    • Common: 150/300/500/1000 -- (Old 50/100/100/250)
    • Uncommon: 300/600/1000/2000 -- (Old 100/250/250/800)
    • Rare: 750/1500/3000/5000 -- (Old 250/1000/1000/3000)
    • Ultra-rare: 1500/3000/10000/25000 -- (Old 500/2500/8000/20000)
    • Legendary: 5000/7500/25000/75000 -- (Old 1500/5000/20000/50000)
  • Gem rewards (Normal/Bronze/Silver/Gold):
    • Common: 1/3/10/20 -- (Old 1/2/5/12)
    • Uncommon: 2/7/20/50 -- (Old 2/5/15/30)
    • Rare: 3/10/50/100 -- (Old 3/8/25/50)
    • Ultra-rare: 7/25/100/250 -- (Old 5/15/50/100)
    • Legendary: 50/125/350/850 (No changes)
  • ME value multiplied by 10 for all chest types

What do these changes mean to you? Here's relative value of a normal chest by Glevel based on current market prices:

  • Global Level:
  • 25,000 +107%
  • 50,000 +95%
  • 75,000 +77%
  • 100,000 +47%
  • 110,000 +30%
  • 120,000 +9%
  • 123,500 No change
  • 130,000 -18%
  • 140,000 -53%

Gambler's Post and Hoarder Perk

  • It has been revealed that the Hoarder perk does not utilize the full value of the Gambler's Post drop rates for Gold and Silver Chests. Unfortunately the recently raised special chest caps were based around the values in game and not on displayed value. The text in game has been updated on the gambler's post page, and the following changes have been made:
  • Bronze chests will now only require a single key to open
  • Silver chest chance per Gambler's Post level: 10/12/14/17/19/21/24/26/30/34 -- (Old 10/12/14/16/18/20/22/24/26/28)
  • Gold chest chance per Gambler's Post level: 2/3/4/5/6/7/8/10/12/15 -- (Old 1/2/3/4/5/6/7/8/9/10)
  • This will result in an increase in value on the perk since it was released, while not quite equalling the previously displayed values

 Perks

  • A new perk, Lucky, has been added. This perk will increase the quantity of Relics, Gold and ME found from item drops.
  • Lucky is replacing Captain as the 3rd perk unlocked. This will make the perk more easily accessible to newer players.
  • No players will lose any investment into the Captain perk or active time, however to further upgrade it it will need to be unlocked again. Please note that currently the captain perk does not work pending a bugfix

 Misc.

  • The gem boost Item Drop Rate can now be increased to 1000% at the same scaling as other gem boosts
  • Toolsheds are now 50% more potent giving 15 autos per building upgraded from 10

Bugfixes and UI

  • Reworded the names of the relic boosts slightly to make them more clear to newer players
  • Updated the displayed value for Item Log Drop Chance (previously Drop+) to match the previously updated value
  • Added scroll bars for the kingdom goal and build areas of the kingdom page so the text will no longer overflow
  • Removed the deleted member from the Kingdom "Apokolips"
  • Corrected an error with the kingdom tooltip incorrectly displaying Watchtowers as increasing scout exp instead of scouting yield
  • Gem postings will now announce in trade chat
  • Added some additional digit grouping in various places
  • Fixed a number of spelling and grammar errors
What's coming ?
  • Ability to swap rune type of tradeskill runes for the cost of shards
  • New rune(s) coming
  • Bulk combination of low level runes
  • New Kingdom Building
  • Alchemy pending, major bug fix required
  • Changes to the perks -- perks that don't depend on relic investments will not be affected by the total relic count activation multiplier
  • (Coming very soon!) Adding time to perks after 64,800 fatigue will add progressively more fatigue.  This threshhold equates to activating 3 perks for 15 days at a time.  The intent of this update is to preserve both the quality of life granted from bulk activation, while giving some reasonable limitations to the duration of activation
  • Captain perk fix pending, scaling increased to .5%/level, SP gain increased to 15 from 10, and timer reduction removed.  Additional SP will be required for a future island update
  • Mouseover description for gem boosts to make them more clear to newer players
  • New ways to upgrade equipment (No, T21+ is not coming)

 

 

Extensive Map
Wander around an extensive map of over 1 million tiles, form and extend a persistent kingdom by constructing special buildings on every tile.
Tradeskills
Train in one of 6 different tradeskills (Mining, Gathering, Fishing, Woodcutting, Scouting, Selling), gather resources, and help in the construction of a massive kingdom.
Ranking and Titles
Compare your character and kingdoms to others and distinguish yourself by gathering unique titles and color flares.
Equipment and Battles
Engage in real-time battles against multiple enemies and collect new items to fight harder foes. Find special enchanted items to increase your tradeskill efficiency.
Quests and Expeditions
Complete quests, send adventurers for profit, find and colonize a private island and more.
Community
Create/Join a kingdom, chat with other players in different channels, trade items and resources and participate in tournaments.
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